The direction of your movement input and stance determined how your saber would swing, and you could chain these swings together to form combos. You’d play in a standard first-person view when using guns, but the real fun of the game came from flipping out your lightsaber, swapping into a third-person view, and playing like the Jedi or Sith we all wanted so desperately to be. This game incorporated more than just light/heavy attack buttons: it combined directional controls with melee attacks to give players the ability to fully control their lightsabers. Star Wars Jedi Knight: Jedi Academy did something that precious few games had ever done or have done since. Swinging that thing around back in my room at home rekindled in me a desire to play what I still consider to be the definitive lightsaber fighting game, even though it’s over 14 years old I’m a sucker when it comes to games with sword duels. My friend is a classy, geeky gentleman through and through. Full sized, light up, metal hilt, capable of being smacked against each other. His gift to his groomsmen was lightsabers. And not just from the food and festivities. My friend, whose day was supposed to be one of the most memorable in his life, also took measures to make it one of the most memorable of ours. Another of the group actually got himself ordained so he could conduct the ceremony. Friends since middle school, still friends after over two decades of knowing each other. It all began at the wedding of one of my good childhood friends.
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